HIDDEN OBJECT GAME UI
I was commissioned to help develop a UI for an upcoming Hidden Object game for mobile and tablets. At the time of development the client only had a rough idea of the narrative.
The game would have a theme of mystery and the supernatural whilst appealing to an audience of casual players. The UI had to be clear but also carry some personality of the theme. I was also asked to develop a visual style for collectable icons that could be found in-game also.